Zelda fans were already excited for this game. It’s such a cool, inventive idea, it’s a way to re-experience many people’s favourite Zelda game, and it just looks fun.
This week, the first review of The Legend of Zelda: A Link Between Worlds came out. In case anyone needed extra incentive to purchase the 3DS game, it got a perfect 10/10 review from Game Informer Magazine.
There were, obviously many positive points made. These include joy at Nintendo’s ability to try something new in the tried and true game series, the game experience not being dumbed down, the new item replacement system (which apparently adds a new kind of fear about seeing a “game over” screen). In promos, it was pretty clear that gamers would be seeing the Zelda world in a brand new way, as a drawing on walls. This strange new idea also received nothing but praise. Seeing how it’s most likely the most notable new part of the game, this is a very good sign. The ability to explore the world is apparently very prominent, and exploration is being opened up further than ever before – with the ability to explore dungeons in any order the gamer sees fit.
Of course, this is a new version of an old world, but according to this review, this is done in a way that reminds us of the original world, but adds to it as well. Beloved dungeons and bosses are also included in A Link Between Worlds. It’s everything ans already know they love, and then a whole new way of looking at all those things.
The reviewer finished by saying that he wouldn’t change a thing. Well, if that doesn’t get you excited, nothing will.